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__main__.py | File | 8478 bytes | December 01 2024 12:47:36. | |
_cell_widths.py | File | 10096 bytes | December 01 2024 12:47:36. | |
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_pick.py | File | 423 bytes | December 01 2024 12:47:36. | |
_ratio.py | File | 5472 bytes | December 01 2024 12:47:36. | |
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_stack.py | File | 351 bytes | December 01 2024 12:47:36. | |
_timer.py | File | 417 bytes | December 01 2024 12:47:36. | |
_win32_console.py | File | 22820 bytes | December 01 2024 12:47:36. | |
_windows.py | File | 1926 bytes | December 01 2024 12:47:36. | |
_windows_renderer.py | File | 2783 bytes | December 01 2024 12:47:36. | |
_wrap.py | File | 1840 bytes | December 01 2024 12:47:36. | |
abc.py | File | 890 bytes | December 01 2024 12:47:36. | |
align.py | File | 10368 bytes | December 01 2024 12:47:36. | |
ansi.py | File | 6906 bytes | December 01 2024 12:47:36. | |
bar.py | File | 3264 bytes | December 01 2024 12:47:36. | |
box.py | File | 9842 bytes | December 01 2024 12:47:36. | |
cells.py | File | 4509 bytes | December 01 2024 12:47:36. | |
color.py | File | 18224 bytes | December 01 2024 12:47:36. | |
color_triplet.py | File | 1054 bytes | December 01 2024 12:47:36. | |
columns.py | File | 7131 bytes | December 01 2024 12:47:36. | |
console.py | File | 99218 bytes | December 01 2024 12:47:36. | |
constrain.py | File | 1288 bytes | December 01 2024 12:47:36. | |
containers.py | File | 5497 bytes | December 01 2024 12:47:36. | |
control.py | File | 6630 bytes | December 01 2024 12:47:36. | |
default_styles.py | File | 8082 bytes | December 01 2024 12:47:36. | |
diagnose.py | File | 972 bytes | December 01 2024 12:47:36. | |
emoji.py | File | 2501 bytes | December 01 2024 12:47:36. | |
errors.py | File | 642 bytes | December 01 2024 12:47:36. | |
file_proxy.py | File | 1683 bytes | December 01 2024 12:47:36. | |
filesize.py | File | 2508 bytes | December 01 2024 12:47:36. | |
highlighter.py | File | 9584 bytes | December 01 2024 12:47:36. | |
json.py | File | 5032 bytes | December 01 2024 12:47:36. | |
jupyter.py | File | 3252 bytes | December 01 2024 12:47:36. | |
layout.py | File | 14007 bytes | December 01 2024 12:47:36. | |
live.py | File | 14273 bytes | December 01 2024 12:47:36. | |
live_render.py | File | 3667 bytes | December 01 2024 12:47:36. | |
logging.py | File | 11903 bytes | December 01 2024 12:47:36. | |
markup.py | File | 8198 bytes | December 01 2024 12:47:36. | |
measure.py | File | 5305 bytes | December 01 2024 12:47:36. | |
padding.py | File | 4970 bytes | December 01 2024 12:47:36. | |
pager.py | File | 828 bytes | December 01 2024 12:47:36. | |
palette.py | File | 3396 bytes | December 01 2024 12:47:36. | |
panel.py | File | 10574 bytes | December 01 2024 12:47:36. | |
pretty.py | File | 35852 bytes | December 01 2024 12:47:36. | |
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prompt.py | File | 11303 bytes | December 01 2024 12:47:36. | |
protocol.py | File | 1391 bytes | December 01 2024 12:47:36. | |
py.typed | File | 0 bytes | December 01 2024 12:47:36. | |
region.py | File | 166 bytes | December 01 2024 12:47:36. | |
repr.py | File | 4431 bytes | December 01 2024 12:47:36. | |
rule.py | File | 4602 bytes | December 01 2024 12:47:36. | |
scope.py | File | 2843 bytes | December 01 2024 12:47:36. | |
screen.py | File | 1591 bytes | December 01 2024 12:47:36. | |
segment.py | File | 24247 bytes | December 01 2024 12:47:36. | |
spinner.py | File | 4339 bytes | December 01 2024 12:47:36. | |
status.py | File | 4425 bytes | December 01 2024 12:47:36. | |
style.py | File | 27073 bytes | December 01 2024 12:47:36. | |
styled.py | File | 1258 bytes | December 01 2024 12:47:36. | |
syntax.py | File | 35173 bytes | December 01 2024 12:47:36. | |
table.py | File | 39684 bytes | December 01 2024 12:47:36. | |
terminal_theme.py | File | 3370 bytes | December 01 2024 12:47:36. | |
text.py | File | 45525 bytes | December 01 2024 12:47:36. | |
theme.py | File | 3777 bytes | December 01 2024 12:47:36. | |
themes.py | File | 102 bytes | December 01 2024 12:47:36. | |
traceback.py | File | 29604 bytes | December 01 2024 12:47:36. | |
tree.py | File | 9169 bytes | December 01 2024 12:47:36. |
from abc import ABC, abstractmethod from itertools import islice from operator import itemgetter from threading import RLock from typing import ( TYPE_CHECKING, Dict, Iterable, List, NamedTuple, Optional, Sequence, Tuple, Union, ) from ._ratio import ratio_resolve from .align import Align from .console import Console, ConsoleOptions, RenderableType, RenderResult from .highlighter import ReprHighlighter from .panel import Panel from .pretty import Pretty from .region import Region from .repr import Result, rich_repr from .segment import Segment from .style import StyleType if TYPE_CHECKING: from pip._vendor.rich.tree import Tree class LayoutRender(NamedTuple): """An individual layout render.""" region: Region render: List[List[Segment]] RegionMap = Dict["Layout", Region] RenderMap = Dict["Layout", LayoutRender] class LayoutError(Exception): """Layout related error.""" class NoSplitter(LayoutError): """Requested splitter does not exist.""" class _Placeholder: """An internal renderable used as a Layout placeholder.""" highlighter = ReprHighlighter() def __init__(self, layout: "Layout", style: StyleType = "") -> None: self.layout = layout self.style = style def __rich_console__( self, console: Console, options: ConsoleOptions ) -> RenderResult: width = options.max_width height = options.height or options.size.height layout = self.layout title = ( f"{layout.name!r} ({width} x {height})" if layout.name else f"({width} x {height})" ) yield Panel( Align.center(Pretty(layout), vertical="middle"), style=self.style, title=self.highlighter(title), border_style="blue", height=height, ) class Splitter(ABC): """Base class for a splitter.""" name: str = "" @abstractmethod def get_tree_icon(self) -> str: """Get the icon (emoji) used in layout.tree""" @abstractmethod def divide( self, children: Sequence["Layout"], region: Region ) -> Iterable[Tuple["Layout", Region]]: """Divide a region amongst several child layouts. Args: children (Sequence(Layout)): A number of child layouts. region (Region): A rectangular region to divide. """ class RowSplitter(Splitter): """Split a layout region in to rows.""" name = "row" def get_tree_icon(self) -> str: return "[layout.tree.row]⬌" def divide( self, children: Sequence["Layout"], region: Region ) -> Iterable[Tuple["Layout", Region]]: x, y, width, height = region render_widths = ratio_resolve(width, children) offset = 0 _Region = Region for child, child_width in zip(children, render_widths): yield child, _Region(x + offset, y, child_width, height) offset += child_width class ColumnSplitter(Splitter): """Split a layout region in to columns.""" name = "column" def get_tree_icon(self) -> str: return "[layout.tree.column]⬍" def divide( self, children: Sequence["Layout"], region: Region ) -> Iterable[Tuple["Layout", Region]]: x, y, width, height = region render_heights = ratio_resolve(height, children) offset = 0 _Region = Region for child, child_height in zip(children, render_heights): yield child, _Region(x, y + offset, width, child_height) offset += child_height @rich_repr class Layout: """A renderable to divide a fixed height in to rows or columns. Args: renderable (RenderableType, optional): Renderable content, or None for placeholder. Defaults to None. name (str, optional): Optional identifier for Layout. Defaults to None. size (int, optional): Optional fixed size of layout. Defaults to None. minimum_size (int, optional): Minimum size of layout. Defaults to 1. ratio (int, optional): Optional ratio for flexible layout. Defaults to 1. visible (bool, optional): Visibility of layout. Defaults to True. """ splitters = {"row": RowSplitter, "column": ColumnSplitter} def __init__( self, renderable: Optional[RenderableType] = None, *, name: Optional[str] = None, size: Optional[int] = None, minimum_size: int = 1, ratio: int = 1, visible: bool = True, ) -> None: self._renderable = renderable or _Placeholder(self) self.size = size self.minimum_size = minimum_size self.ratio = ratio self.name = name self.visible = visible self.splitter: Splitter = self.splitters["column"]() self._children: List[Layout] = [] self._render_map: RenderMap = {} self._lock = RLock() def __rich_repr__(self) -> Result: yield "name", self.name, None yield "size", self.size, None yield "minimum_size", self.minimum_size, 1 yield "ratio", self.ratio, 1 @property def renderable(self) -> RenderableType: """Layout renderable.""" return self if self._children else self._renderable @property def children(self) -> List["Layout"]: """Gets (visible) layout children.""" return [child for child in self._children if child.visible] @property def map(self) -> RenderMap: """Get a map of the last render.""" return self._render_map def get(self, name: str) -> Optional["Layout"]: """Get a named layout, or None if it doesn't exist. Args: name (str): Name of layout. Returns: Optional[Layout]: Layout instance or None if no layout was found. """ if self.name == name: return self else: for child in self._children: named_layout = child.get(name) if named_layout is not None: return named_layout return None def __getitem__(self, name: str) -> "Layout": layout = self.get(name) if layout is None: raise KeyError(f"No layout with name {name!r}") return layout @property def tree(self) -> "Tree": """Get a tree renderable to show layout structure.""" from pip._vendor.rich.styled import Styled from pip._vendor.rich.table import Table from pip._vendor.rich.tree import Tree def summary(layout: "Layout") -> Table: icon = layout.splitter.get_tree_icon() table = Table.grid(padding=(0, 1, 0, 0)) text: RenderableType = ( Pretty(layout) if layout.visible else Styled(Pretty(layout), "dim") ) table.add_row(icon, text) _summary = table return _summary layout = self tree = Tree( summary(layout), guide_style=f"layout.tree.{layout.splitter.name}", highlight=True, ) def recurse(tree: "Tree", layout: "Layout") -> None: for child in layout._children: recurse( tree.add( summary(child), guide_style=f"layout.tree.{child.splitter.name}", ), child, ) recurse(tree, self) return tree def split( self, *layouts: Union["Layout", RenderableType], splitter: Union[Splitter, str] = "column", ) -> None: """Split the layout in to multiple sub-layouts. Args: *layouts (Layout): Positional arguments should be (sub) Layout instances. splitter (Union[Splitter, str]): Splitter instance or name of splitter. """ _layouts = [ layout if isinstance(layout, Layout) else Layout(layout) for layout in layouts ] try: self.splitter = ( splitter if isinstance(splitter, Splitter) else self.splitters[splitter]() ) except KeyError: raise NoSplitter(f"No splitter called {splitter!r}") self._children[:] = _layouts def add_split(self, *layouts: Union["Layout", RenderableType]) -> None: """Add a new layout(s) to existing split. Args: *layouts (Union[Layout, RenderableType]): Positional arguments should be renderables or (sub) Layout instances. """ _layouts = ( layout if isinstance(layout, Layout) else Layout(layout) for layout in layouts ) self._children.extend(_layouts) def split_row(self, *layouts: Union["Layout", RenderableType]) -> None: """Split the layout in to a row (layouts side by side). Args: *layouts (Layout): Positional arguments should be (sub) Layout instances. """ self.split(*layouts, splitter="row") def split_column(self, *layouts: Union["Layout", RenderableType]) -> None: """Split the layout in to a column (layouts stacked on top of each other). Args: *layouts (Layout): Positional arguments should be (sub) Layout instances. """ self.split(*layouts, splitter="column") def unsplit(self) -> None: """Reset splits to initial state.""" del self._children[:] def update(self, renderable: RenderableType) -> None: """Update renderable. Args: renderable (RenderableType): New renderable object. """ with self._lock: self._renderable = renderable def refresh_screen(self, console: "Console", layout_name: str) -> None: """Refresh a sub-layout. Args: console (Console): Console instance where Layout is to be rendered. layout_name (str): Name of layout. """ with self._lock: layout = self[layout_name] region, _lines = self._render_map[layout] (x, y, width, height) = region lines = console.render_lines( layout, console.options.update_dimensions(width, height) ) self._render_map[layout] = LayoutRender(region, lines) console.update_screen_lines(lines, x, y) def _make_region_map(self, width: int, height: int) -> RegionMap: """Create a dict that maps layout on to Region.""" stack: List[Tuple[Layout, Region]] = [(self, Region(0, 0, width, height))] push = stack.append pop = stack.pop layout_regions: List[Tuple[Layout, Region]] = [] append_layout_region = layout_regions.append while stack: append_layout_region(pop()) layout, region = layout_regions[-1] children = layout.children if children: for child_and_region in layout.splitter.divide(children, region): push(child_and_region) region_map = { layout: region for layout, region in sorted(layout_regions, key=itemgetter(1)) } return region_map def render(self, console: Console, options: ConsoleOptions) -> RenderMap: """Render the sub_layouts. Args: console (Console): Console instance. options (ConsoleOptions): Console options. Returns: RenderMap: A dict that maps Layout on to a tuple of Region, lines """ render_width = options.max_width render_height = options.height or console.height region_map = self._make_region_map(render_width, render_height) layout_regions = [ (layout, region) for layout, region in region_map.items() if not layout.children ] render_map: Dict["Layout", "LayoutRender"] = {} render_lines = console.render_lines update_dimensions = options.update_dimensions for layout, region in layout_regions: lines = render_lines( layout.renderable, update_dimensions(region.width, region.height) ) render_map[layout] = LayoutRender(region, lines) return render_map def __rich_console__( self, console: Console, options: ConsoleOptions ) -> RenderResult: with self._lock: width = options.max_width or console.width height = options.height or console.height render_map = self.render(console, options.update_dimensions(width, height)) self._render_map = render_map layout_lines: List[List[Segment]] = [[] for _ in range(height)] _islice = islice for (region, lines) in render_map.values(): _x, y, _layout_width, layout_height = region for row, line in zip( _islice(layout_lines, y, y + layout_height), lines ): row.extend(line) new_line = Segment.line() for layout_row in layout_lines: yield from layout_row yield new_line if __name__ == "__main__": from pip._vendor.rich.console import Console console = Console() layout = Layout() layout.split_column( Layout(name="header", size=3), Layout(ratio=1, name="main"), Layout(size=10, name="footer"), ) layout["main"].split_row(Layout(name="side"), Layout(name="body", ratio=2)) layout["body"].split_row(Layout(name="content", ratio=2), Layout(name="s2")) layout["s2"].split_column( Layout(name="top"), Layout(name="middle"), Layout(name="bottom") ) layout["side"].split_column(Layout(layout.tree, name="left1"), Layout(name="left2")) layout["content"].update("foo") console.print(layout)
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